Wildermyth Rethinks the Stories We Tell in RPGs
It had been 30 in-world years that I watched Fawn travel with her troupe, The Walkers of the Candle, in my most recent Wildermyth campaign. In that time, she rarely stepped into the spotlight, giving space for her comrades to shine. While the group did not have a leader, Tymlow the warrior had made it clear that she could get any job done without much help at all. Meanwhile Fen and Gail, the two remaining members from the original group, had discovered their own existential meaning between trave...